Tick the hours you are usually online and each alliance shows how many of its events land in your time. Then tick the alliances you would join, tell us about your character, and they invite you in the game. The order of the alliances changes every time you open this page.
No alliance is recruiting right now. Come back in a few days.
When are you usually online? (State 2345 time)
Testing on this PC: the link is printed in the PocketBase window.
Alliances, forms and gift code claiming are for players in State 2345. Apply to join us, and the rest of the site opens up once you're in.
Already moved in? The site checks every week, or an administrator can check right away.
Sign-up forms an administrator has opened: the SvS minister turns, and the state battles. Every character of yours signs up on its own, and the turn or team you are given appears at the top of this page.
Up to five characters on one account. The one you registered with is the main, and gift codes are only claimed while that one is in State 2345. Each character joins its own alliance and keeps its own levels.
Each character has its own alliance and its own levels. Gift codes are claimed for every one of them. Tap a character to work on it in My account and the calculators.
Icons: game-icons.net (CC BY 3.0)
Join requests
Members
Where the levels of the character you are working on are kept. The calculators and the battle form read them from here, so filling them in once saves you the typing later.
War Academy, Chief Gear & Charms, Hero Gear and Buildings.
Say where something stands now and where you want it, and you get the materials, the points, the power and the time it takes. Nothing you do here changes your account, and “Import from” fills it in from a character's saved levels.
What an upgrade costs, before you spend anything.
The site is written in English, and every other language is a list of swaps. Correct a wording here and everyone reading the site in that language sees your correction.
Fix the site's wording in your language, for everyone.
Members, alliances and roles; votes; the SvS and battle forms, where the rota is worked out and the teams are picked; translations; and the gift codes.
Members, alliances and roles, and gift codes.
New codes are looked up every half hour and claimed for every character of yours in State 2345, so there is nothing to type in the game. Switch it off and nothing is claimed for you; you can still redeem codes yourself.
Set each research on its own box in the tree, then save.
Coming soon.
Set each piece on its own boxes. Tap a piece to see it big.
"--" means the charm isn't unlocked yet.
Tap a piece to see it big. Every level is set below.
The pill colour follows the game: grey, green, blue, purple, yellow, then red at +100.
Every mythic hero from generation 1 to generation 10. Tap the stars a hero has, then the tiers into the next star: four stars and three tiers is 4.3, the way the game counts it. W is the level of the hero's widget, its exclusive gear. Leave a hero at no stars if you don't have it.
"--" means not built yet.
Work out what an upgrade costs before you spend anything.
Three plans side by side, each covering every calculator. They're kept on your account, so they follow you to any device.
"Use my saved levels" fills the Now boxes in from My account.
Three steps: the preparation days you have saved for, how much you have saved, and the half-hour turns you would like. Each day gives one turn per character, handed out biggest saver first, and everybody walks down their own list of turns until one is free.
Pick the preparation days you have something saved up for. You get one half-hour turn with the state title on each day you're given.
This is what decides who gets a turn first: the more points your day is worth, the earlier you pick.
What your character brings to the battle and when it can be there. An administrator sorts everyone who signed up into the three teams, and the team you are given shows at the top of your page until the battle is over.
Players who asked for your alliance on the apply page. Only your alliance sees these; what you do with one says nothing to the other alliances. Invite them in the game, then mark them here so the rest of your team knows.
Event times, on the state's own clock. Leave an event empty if you don't run it.
Applicants more than 50 below this are asked whether they would drop power for a general invitation instead. One number for the whole state.
It's tried on your account first, then claimed for every State 2345 account. New codes on wosgiftcodes.com are picked up without anyone adding them.
Tap a username to manage that member.
Preparation days 1, 2 and 4, as always. Members pick which of them they have saved for.
Every text the site shows. Fix any wording that doesn't match the game; an empty box leaves the English text. Changes go live for everyone in that language.